Tuesday, August 25, 2015

Free Ebook

Free Ebook

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Free Ebook

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Product details

File Size: 11267 KB

Print Length: 771 pages

Simultaneous Device Usage: Up to 5 simultaneous devices, per publisher limits

Publisher: Prentice Hall; 1 edition (July 20, 2006)

Publication Date: July 20, 2006

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B0051TM4GI

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Amazon Best Sellers Rank:

#273,518 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

There are a few reasons why I rated this book a 3. So let me list some pros/cons.PROS=====The book is worth a read because it contains some valuable information. Especially the chapters on the SOLID principles, the component packaging principles (analogous to the SOLID principles, but for components), and the chapter on component and class metrics that was very interesting. Those chapters are well written and I think demonstrate the principles well. Granted, you can probably find this information elsewhere. Probably why I rated the book a 3 instead of a 4.In addition, the refactoring chapter was pretty good, too. And there were several chapters that covered the basic, most common design patterns that most programmers should know if they already don't.CONS=====The book was written in 2007, and so is dated. For example, there is no use of generics anywhere in the sample code. IIRC, generics came out just after this book was published. Therefore, some of the examples given don't translate quite as well to the features now available in C#. Secondly, you can tell the examples are translated from Java. The original Clean Code book written by Robert C Martin is in Java--as that is a language the he programs in often. His son, who helped write this book, does program in C# (and probably Java)--but you can tell the examples still have Java programming idioms in them. (Full disclosure, I'm not a huge Java fan--that's my personal preference.) More importantly, however, is that Java has it's own coding conventions adopted by those who program in it, e.g. getSomething, setSomething (since Java doesn't have syntactic sugar for getters/setters), no 'I' in interfaces, it's just a List, not an IList--unlike C#. But the authors routinely ignore C# coding conventions in their examples, such as using camel case for methods and preferring getXXXX/setXXXX over .NET properties, and not prefixing interfaces with 'I'. For the record, I agree with the authors that prefixing interfaces with 'I' should not be necessary, nonetheless, it's a .NET coding convention.What I'd really like to see is the author update this book, including all the examples. Show us how you would write SOLID code using .NET generics; the role that lambdas play when writing SOLID code; and use .NET coding conventions throughout.Other than that, as I said at the beginning, the book still has a lot of good information in it that makes it worthwhile to pick up and read.

This is a terrific book. I'm a big proponent of the Robert Martin library of books, as I think he really knows his stuff. This is listed as just him and his son, but I do believe there are "guest contributors" as well.One of the things I like about this is that it not only discusses Agile in C#, but it also has real, honest to goodness code examples. It also has more real-world examples of SOLID and non-SOLID code, with explanations of how to fix the non-SOLID code.If I were to note one critical thing, I would like to see how SOLID ties in with Design Patterns.All in all, if you're a programmer at any level, I would seriously recommend adding this to your library. Not necessarily for the version of C# (since that changes), but for the concepts therein.

After finishing this book and thinking about how useful its contents would be for me in the workplace right now in the (almost) final quarter of 2014, I have concluded that this book is a valuable addition to my programmer bookshelf, albeit a mixed bag of good and stale bits. The good aspects of this book will remain useful. However, the stale parts are... well... a little too stale and beg for a new edition, which it seems Uncle Bob doesn't plan to undertake.The good points:The book has aspects that will keep this book on the shelf, ready to crack open at a moment's notice: justification for denouncement of excessive documentation and diagramming, encouragement of realistic / sustainable work hours, explanations of design patterns in a (loosely) C# context, explanations of agile PPPs from an angle I had not previously considered, demonstrations on how to produce reliable software development estimates, emphasis on test-first design / development as the foundation on which this book is written, the list could go on (but not much further).The stale points:To be fair, any language specific examples will become stale pretty quickly, as technology is always advancing at breakneck speeds. The Author(s) do state early on that they're not telling you "how to do C#!"; rather, they're extending a lofty olive branch to the .NET developer community (thanks....?) and wanting to discuss more language agnostic topics (refer to the good points listed above). A lot of reviewers point out that C# is really just a namesake in this book. Therefore, let's just go ahead and say it: the C# is really stale; there are such amazing things C# can do now that have made the language much more expressive, maintainable, dynamic, and capable. Funnily enough, some of these advancements were called for in Jack Reeves' article included in Appendix B of this book when he was referring to C++'s success at its onset.In a nutshell:This book is worth having around. I will refer back to this book often for inspiration on various design patterns. However, I would like a more modern C# publication on implementing these patterns in a way that actually leverages the language and avoids (now) known anti-patterns. It would be grand if someone took the content of this book to the next level with more modern insight.After having finished Agile C#, I experienced enlightenment in some ways, but at the same time, I need a C# palate cleanser.

While the material applies to any modern object oriented programming language , .NET as a framework and C# in particular, the concepts are very solid and can be applied to any programming language.I feel the take away from the chapters I read is , "Code today as if you're delivering tomorrow , design as if you're have a 5 year project" and you will get it done right.

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